UNITY MULTIPLAYER INTERMEDIATE C# CODING & NETWORKING

What you’ll learn
Make your own online multiplayer games using Unity and Mirror.
Create a working RTS game designed for 2 to 4 players (but with no upper limit on players!).
Learn the client-server model of making online multiplayer games.
Use the Steam API to play your game against your friends online.
Practice fundamental multiplayer principles such as synching variables, remote procedure calls (RPCs) and writing server authoritative logic.
Implement intermediate C# coding techniques such as events, inheritance and interfaces.
Create a gameplay lobby to help with matchmaking.
Implement a range of cool RTS gameplay features such as multi-select, unit spawning, RTS combat, nav mesh movement, mini-map, and more.
Requirements
We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a pre-requisite.
e a working RTS game designed for 2 to 4 players (but with no upper limit on players!).
Learn the client-server model of making online multiplayer games.
Use the Steam API to play your game against your friends online.
Practice fundamental multiplayer principles such as synching variables, remote procedure calls (RPCs) and writing server authoritative logic.
Implement intermediate C# coding techniques such as events, inheritance and interfaces.
Create a gameplay lobby to help with matchmaking.
Implement a range of cool RTS gameplay features such as multi-select, unit spawning, RTS combat, nav mesh movement, mini-map, and more.
All students have access to the Q&A forums where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.

Who this course is for:
This course is for intermediate Unity users who want to create their own multiplayer games.
Our Complete Unity Developer course provides the perfect pre-requisite.
Featured review
Course is quite well made, it helps me understand better, i like his “style” on how to interconnect all requirements for the scripts he wrote, it much simpler way. What i would like to see is how to create tools for easy including new buildings/units with right click in Unity and generate the specific classes related to that type of unit/building (not sure how this procedure is named) i saw it in “survival the aftermath” game code 🙂

Created by: Rick Davidson, Nathan Farrer (aka Dapper Dino),
Last updated 11/2020
English
English [Auto]
4.6
(549 ratings)
6,963 students
https://www.udemy.com/course/unity-multiplayer/

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